The musings and creations of Cody Claborn

Hi! I'm a programmer currently living in Indiana. I'm passionate about video games, music, and how programming intersects the two. Here are the projects I've worked on along with tutorials and other various blog posts. More about me

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Kessler Kick

Kessler Kick is my entry into the 2019 Global Game Jam. You can check out the game at and the source at . Check out my postmortem on the gameRead More

Space Base Restoration

Space Base Restoration is a mod I contributed to for Double Fine's Spacebase DF-9 . While the mod is no longer actively being worked on, I figured it would be a good idea to talk about and reflect on what was accomplished with the mod. The mod managed to inject a tiny bit of life into a forgotten and dropped game. As of January 2017 the mod has been downloaded over 2,000 times. If you don't know…Read More

The Chore

The Chore is a game built with HaxeFlixel in the 72 hour Ludume Dare Jam . I handled the programming and audio for the game and the art was done by @Moussetticus . The theme for this jam was One Room and we created a sequence puzzle game about cleaning a room. Though the story of the game follows a darker path. You can look at the source code of the game on my Github . You've got one job…Read More

Duality - LD34

Duality is my entry into the 34 Ludum Dare compo. The game was ranked 3rd in audio in the compo. You can listen to the track on my SoundCloud . It's a rhythm based skill game where you have to click the right mouse buttons on the right target. The game was made in 48 hours using HaxeFlixel for the game and Abelton Live 9 for the music. You can play the most recent version by reading more or…Read More

Sound Control

Sound Control is a game made using HaxeFlixel in 48 hours for Ludum Dare 33. The theme was You Are the Monster. I hadn't planned on doing the jam but the theme was too good not to. You can check out my game either by click read more or on the LudumDare site . You can also checkout the source code on my Github . My Entry The theme was You are the Monster I had no plans on doing this jam but…Read More

Return of Aetheria

Return of Aetheria is an Alternate Reality game built for conventions that I worked on from January 2014 to June 2015. The game is a mixture of digital and analog gaming built during a class at IUPUI . I was apart of the last 2 years out of the 3 that it was shown off. For the first year my role was Music Composer/Sound Engineer and Sponsorship Relations. My Second year involved me being a…Read More

Pirate Panic!

Pirate Panic! is a multiplayer Spaceteam inspired game built during the 2015 Global Game Jam in 48 hours. I was a gameplay programmer on the project. You can checkout the game out on the Pirate Panic Global Game Jam page . You can also read my Post Modem here on my blog . The game is played with up to 5 people each using either a computer or phone. At the start of the game each player gets a…Read More

Down the Rabbit Hole

Down the Rabbit Hole is a standard platformer built with HaxeFlixel in 48 hours for Ludum Dare 31 . This was my first Ludum Dare and my goal was to finish a game and place in the top 100 for audio. I'm proud to say I accomplished these goals. You can play the game either by clicking read more or over on the Ludum Dare website . You can also checkout my source code over on my Github . The…Read More


Fireflies was a game built in 1 hour during the 0 Hour Game Jame . I just wanted to see what I could do in one hour and make a really quick prototype. The game is a simple avoidance game built with Haxeflixel . You can play it by clicking read more or view the source over on my Github ! Original This was the original game that was built in just 1 hour. Improved I spent an hour to improve the…Read More

Space Cowboy Shooting Gallery

Space Cowboy Shooting Gallery is an alternative controller shooting gallery game built with Unity and the Leap Motion . The game was built during a 24 hour game jam at IUPUI. I was the programmer for the game and created it along with Michael Auer and Luke Brown. We wanted to use something different during the game jam and our school had a Leap Motion so we decided to use it. You can see the…Read More


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