Blog

Down the Rabbit Hole Post-mortem

This was my first Ludum Dare (though not my first game jam) so I thought I do a little post-mortem about my experience. First off Ludum Dare is now my favorite game jam I’ve been in and I can’t wait to do another one. The community is the best game developer community I’ve ever seen. Now to the post-mortem thing. My main goal was to just finish a game. The game didn’t have to be fancy, I wasn’t trying to make some ground breaking new game mechanic, and the game didn’t have to be crazy good. I did however want to try and create a fairly complete and semi-polished game, and I think I did a decent job at that.

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Finished my First Ludum Dare!

I’ve finally finished my first ever Ludum Dare! I’m really happy with how it turned out. Down the Rabbit Hole is a simple platformer that uses the previous levels as the tiles for the next level. It’s pretty basic but I’m happy with how it all came together. The game was made using Haxeflixel, PyxelEdit for graphics, and Logic for music.

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Down the Rabbit Hole

Down the Rabbit Hole is a standard platformer built with HaxeFlixel in 48 hours for Ludum Dare 31. This was my first Ludum Dare and my goal was to finish a game and place in the top 100 for audio. I’m proud to say I accomplished these goals. You can play the game either by clicking read more or over on the Ludum Dare website. You can also checkout my source code over on my Github.

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Fireflies

Fireflies was a game built in 1 hour during the 0 Hour Game Jame. I just wanted to see what I could do in one hour and make a really quick prototype. The game is a simple avoidance game built with Haxeflixel. You can play it by clicking read more or view the source over on my Github!

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Space Cowboy Shooting Gallery

Space Cowboy Shooting Gallery is an alternative controller shooting gallery game built with Unity and the Leap Motion. The game was built during a 24 hour game jam at IUPUI. I was the programmer for the game and created it along with Michael Auer and Luke Brown. We wanted to use something different during the game jam and our school had a Leap Motion so we decided to use it. You can see the source code and download the game over on my Github.

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